Games programmer
PROJECTS
C++, C#, Unity and Unreal Engine 4
THE GREEDY BARON
Made in Unity with the rest of CitrusX
A 20-30 minute long horror game created for university. I designed the game and puzzles, wrote the scripts for the narrative, programmed most of the puzzles and programmed the entire game state by myself.
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Link to game: https://dominiquer.itch.io/the-greedy-baron
THE WAILING CAVERNS
Made in Unity
A mobile adventure game built for Android created for a University project using Unity. Programmed entirely by myself to a set brief.
BEBOT'S ESCAPE!
Made using SDL in Visual Studio 2019
A short platformer, this is the first project I created without using a middleware software such as Unity.
CITY LIGHTS
University Art Project made in Unreal Engine 4
A singular level to show game design knowledge such as caging the player and using lighting effectively. All models except the dummy were created by myself in 3DS max. Some blueprints were given to us, however I edited and manipulated the blueprints in order to add more features to my level.